FLASHPOINT:2027 · FACILITATOR ANNEX · FOR TEACHING USE
Running FLASHPOINT:2027 as a seminar exercise
What this is. FLASHPOINT:2027 is a crisis-origins exercise, not a forecast. It is a branching decision environment built to make students feel the pressures crisis decision-makers describe — time compression, ambiguous intelligence, audience costs, alliance management — and then to interrogate those feelings with theory. Treat every outcome as a discussion prompt, never as a prediction.
◢ WHY A GAME AT ALL
Wargaming's pedagogical claim is not that games predict; it is that they generate synthetic experience and surface decision logics that lectures cannot. Reddie and colleagues argue in Science (2018) that next-generation wargames can produce researchable data about crisis decision-making while remaining, first and foremost, engines of insight rather than prophecy. Peter Perla and ED McGrady's "Why Wargaming Works" (Naval War College Review, 2011) locates the power of games in narrative immersion: players make decisions inside a story and therefore own the consequences in a way spectators never do. This exercise is designed around both claims — immersion first, analysis immediately after.
◢ SESSION FORMATS
60-minute seminar (single role)
- 0:00–0:05 — Frame the exercise. State the safety line aloud: this is a simulation, not a prediction. Assign one role to the room or to syndicates of 3–4.
- 0:05–0:30 — Play. Syndicates argue each decision before committing. Keep SEMINAR MODE off on the first pass so theory does not pre-empt instinct.
- 0:30–0:45 — Read the ending, the Historians' Verdict, and the on-screen debrief questions together.
- 0:45–0:60 — Structured debrief (see below). Collect After-Action Reports if you want written evidence of the decision path.
90-minute seminar (side-swap format — recommended)
- First run: a NATO-side seat (President, Secretary General, or Prime Minister).
- Second run: the other side of the hill — the PRC Paramount Leader or Russian President, with SEMINAR MODE on.
- Closing discussion: where did the "adversary" run feel uncomfortably reasonable? That discomfort is the learning objective. Perceiving the security dilemma from inside a rival's threat assessment is the single hardest transfer this exercise attempts.
Asynchronous / assessment use
Issue one EXERCISE CODE to the whole cohort (or distribute a link with ?seed=CODE appended). All students then face identical field rolls in the same role, so divergent outcomes are attributable to divergent choices — which makes the downloaded After-Action Report usable as a marked artefact or as the appendix to a reflective essay.
◢ EXERCISE CODES (SEEDED RUNS)
Every run is stamped with an exercise code. Chance events ("field rolls") are drawn from a deterministic sequence derived from the code and the role. Same code + same role + same choices = same run, replayable and comparable. Codes are entered on the role-selection screen or passed in the URL as ?seed=CODE. The code appears in the HUD, on the ending screen, and in the exported report.
◢ SEMINAR MODE
The SEMINAR toggle in the header reveals two kinds of panels beneath the advisor dissents:
- ANALYST NOTES — a concept from the strategic-studies canon (Schelling, Jervis, Kahn, Fearon, Allison, Posen, and others) applied to the decision on screen.
- HISTORICAL BASE RATE — an analogue card summarising a real crisis episode and what it suggests, with the standard caveat that analogies inform and mislead in equal measure.
Recommended use: off for the first playthrough, on for the second. Students should meet the pressure before they meet the vocabulary for it.
◢ LEARNING OBJECTIVES
- Distinguish deliberate escalation from inadvertent and accidental escalation, and identify mechanisms of each (entanglement, delegation, time pressure).
- Apply core deterrence and coercion concepts — commitment, credibility, the threat that leaves something to chance, escalation dominance, off-ramps — to concrete decisions.
- Rehearse the same crisis from rival doctrinal standpoints and articulate how each side's "defensive" measures read as offensive to the other (the security dilemma in practice).
- Evaluate the role and limits of third-party mediation and international institutions in great-power crises.
- Criticise the model: identify what the game's structure assumes away, and what that implies about all formal crisis modelling.
◢ DEBRIEF STRUCTURE
Each ending generates 3–4 debrief questions tied to the path taken; they also appear in the exported After-Action Report. A robust 15-minute debrief:
- Reconstruct — walk the timeline. Which single decision most constrained everything after it?
- Counterfactual — use the "paths not taken" annex. Would the rejected option have been better given what was knowable at the time, not in hindsight?
- Theorise — attach one concept from the analyst notes to one moment in the run, and one historical analogue. Where does the analogue break down?
- Criticise the model — what did the game not let you do (back-channel timing, coalition side-payments, leaking, resignation)? What does that omission teach?
◢ PLAYING THE ADVERSARY SEATS WELL
The Beijing and Moscow seats are written from their own doctrinal logics — "winning without fighting" and the coercive quarantine playbook for the PRC; reflexive control, escalate-to-deter debates, and regime-survival calculus for Russia. Brief students that the objective is not to perform villainy but to pursue that seat's genuine objectives under that seat's genuine constraints. If a student reports that the adversary run "made sense from inside," the exercise has worked; the debrief then asks why it made sense and where the logic ran out.
◢ SAFETY, LIMITS, AND HONEST CAVEATS
- All events, personalities, and intelligence products are fictional. The scenario is grounded in open-source risk assessments (see Sources & Method), but the branch weights are authored judgements, not measured probabilities.
- The game models a single principal per side with a small advisor cast; real crises are bureaucratic and coalitional in ways no branching tree captures (Allison's Models II and III are, structurally, outside the engine — a good discussion point).
- Timed decisions and accessibility. A few decisions run on a 60-second "decision window" that applies standing procedure on expiry — deliberately, to simulate time compression. For students with extra-time or other adjustments, or when syndicates need longer to argue, tick NO TIME LIMITS on the seat-selection screen, or distribute a link with ?timer=off (it combines with codes: ?seed=CODE&timer=off). Untimed runs are marked as such in the After-Action Report.
- Some students find nuclear-decision content distressing. Flag the content in advance and make the abort button legitimate.
- Outcomes must never be cited as evidence of what any government would actually do.
◢ PERMISSIONS, CITATION & FEEDBACK
- Teaching use is welcome. You may use FLASHPOINT:2027 freely in non-commercial teaching, training and research — seminars, modules, assessments, workshops — and link to it from course pages and reading lists. Please credit it as FLASHPOINT:2027, an Escalation Lab project by Hallam Burnapp (escalationlab.org).
- What needs permission. Commercial use, re-hosting or redistributing modified copies, or reusing the scenario text elsewhere. The work is © 2026 Hallam Burnapp, all rights reserved; just ask.
- Students citing it in essays or reflective pieces can use the panel (Harvard, OSCOLA, Chicago, BibTeX), adding their exercise code and seat where relevant.
- Feedback from seminars is genuinely wanted — what worked, what confused students, where the model felt wrong: h.burnapp.25@abdn.ac.uk.
◢ FURTHER READING FOR FACILITATORS
- Reddie et al., "Next-generation wargames", Science 362:6421 (2018).
- Perla & McGrady, "Why Wargaming Works", Naval War College Review 64:3 (2011).
- Full source list and design methodology: Sources & Method.
- Key terms, including the quarantine/blockade distinction: Glossary.
FLASHPOINT:2027 · DESIGNED FOR SECURITY & STRATEGIC STUDIES SEMINARS · THIS IS A SIMULATION, NOT A PREDICTION